Monday, 7 October 2013

Strong Winds....

Like many Empire Generals, there's nothing better than having an arsenal of magic to throw at lightning bolts or fireballs from afar at your enemy, call on raw bestial fury to bolster your troops, predict the future and avoid blows, fool your enemies in a mystifying miasma or turn enemy weapons to molten lead....

And what's better than one wizard?

You got it: Many wizards - and all in brightly coloured attire to boot!




Firestarers, less frightening than this firestarter....


Wyssan's wildform anyone? I used some parts from both the Dryad sprue (staff) and the flagellant head to make this guy more 'rustic' and wild in appearance. The idea I was going for was that he spends a lot of time wandering the wildmoors than in crowded cities, drawing as he does from natural places for the strength of his magic. I also imagine that he's quite cantankerous by nature.


The only one of my wizards with a pointy hat.... a shadowy figure


A bit of detail on the book and the fingers that are beginning to cast a spell


When one sense diminishes, the others... Playing on the whole 'blind but can see the light' theme.


The alchemist shields his face from toxic fumes. With this wizard I imagined that his powers come more from primitive and experimental chemistry - alchemy - combining Empire science and magic.


Gazing into the heavens would clearly mean that this wizard would need a range of optics and "scientific" equipment in order for his magic to work.


Drawing on the power of the dead...

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